About Me
I am Konstantin Teale, 24 year old Games Programmer and 3D Artist from Munich.
People often shorten my name to just Konst, if not call me by my internet alias: "Cup".
I am very motivated to gather experience from every part of the games creation pipeline, as such I have a good understanding of media creation and implementation within a game environment.
Personally, I see game development as a game in itself, and enjoy the problem solving nature of the craft. I have a great passion for art as a whole, and find it intensely fulfilling to breathe life into my art by integrating it into the context of a game.
Language Skills
English and Greek are my mother tongues, and I have native proficiency of German.
I also have elementary proficiency in French and Spanish.
- English: Native Speaker
- Greek: Native Speaker
- German: Native Speaker
- Spanish: Elementary Proficiency
- French: Elementary Proficiency
My Software Skills
Prior to Games Programming my studies were in Creative Computing, a web design focused course. I have used HTML, CSS and JavaScript, with general understanding of Java and SQL.
In terms of games relevant languages I have worked in C++ and C#, and am most experienced with Unity game engine. I have worked extensively with both C# scripting and Bolt Visual Scripting, so I am familiar with the overall workflow of Blueprints in Unreal Engine.
For media creation I have experience using Adobe Photoshop, XD and Premiere Pro and am well versed in 3D game asset creation using Blender and Substance Painter.
While I personally prefer to work with Blender due to its affordability and vast plug-in library, I have experience with Autodesk Maya and am acquainted with the overall workflow concerning Hard-surface modelling, Organic modelling retopology, rigging and animation.
