About Me

I am Konstantin Teale, 24 year old Games Programmer and 3D Artist from Munich.
People often shorten my name to just Konst, if not call me by my internet alias: "Cup".
I am very motivated to gather experience from every part of the games creation pipeline, as such I have a good understanding of media creation and implementation within a game environment.

Personally, I see game development as a game in itself, and enjoy the problem solving nature of the craft. I have a great passion for art as a whole, and find it intensely fulfilling to breathe life into my art by integrating it into the context of a game.

Language Skills

English and Greek are my mother tongues, and I have native proficiency of German.
I also have elementary proficiency in French and Spanish.

  • English: Native Speaker
  • Greek: Native Speaker
  • German: Native Speaker
  • Spanish: Elementary Proficiency
  • French: Elementary Proficiency
My Software Skills

Prior to Games Programming my studies were in Creative Computing, a web design focused course. I have used HTML, CSS and JavaScript, with general understanding of Java and SQL.
In terms of games relevant languages I have worked in C++ and C#, and am most experienced with Unity game engine. I have worked extensively with both C# scripting and Bolt Visual Scripting, so I am familiar with the overall workflow of Blueprints in Unreal Engine.

For media creation I have experience using Adobe Photoshop, XD and Premiere Pro and am well versed in 3D game asset creation using Blender and Substance Painter.
While I personally prefer to work with Blender due to its affordability and vast plug-in library, I have experience with Autodesk Maya and am acquainted with the overall workflow concerning Hard-surface modelling, Organic modelling retopology, rigging and animation.


known software